• Kefla [she/her, they/them]@hexbear.net
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    2 months ago

    blocky-wat

    Aren’t you supposed to do it the other way around

    Why would anyone pay for a game that you just abandoned when they used to play it for free when you were actively working on it

  • TrickDacy@lemmy.world
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    2 months ago

    Other than quake 3, the quakes have all been subpar after the first one. I liked aspects of 2, but 4 was trash. Quake live is just a revamp of 3, and quake champions is okay looking and kinda fun but starting to charge for it is the opposite move I would’ve expected because it’s just kind of okay and not many people will pay for it.

    • 0li0li@lemmy.world
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      2 months ago

      Maybe the thinking is people that have been playing for free for a while but didn’t spend on mtx crap will pay a small fee for a version without any such bs, and to keep playing a game they like.

      And on the business side: cash crab before they shut it down as planned.

    • eleijeep@piefed.social
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      1 month ago

      QC started out being a game that you had to pay for. Then when that didn’t generate enough sales they went free-to-play and added all the usual micro-transaction and battle-pass shit. Now they’re back to where they started.

  • 0li0li@lemmy.world
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    2 months ago

    I like to play Quake against bots, and to me QC are very nicely done compared to basically any other (rare) modern bots one can play 100% alone with.

    All QC needs now is an offline mode I and don’t see myself playing any other shooter until the next Quake game releases. FUCKING PLEASE!!!

    • TrickDacy@lemmy.world
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      2 months ago

      I thought QC meant QuakeC, the language John carmack made to code game logic in quake 1. Was so confused for a moment haha