

That’s the dumbest thing I’ve heard today. Having Claude “play”-test a game 1200 times isn’t the same as having 1200 humans playtest something. It’s having one pseudorandom test 1200 times.
Also, isn’t the point of games that humans play them? That’s why it’s called a playtest. Humans play the game and report what they found enjoyable versus what needed work. The designer then gets to choose if adding units or balancing abilities is warranted. How would a machine know what an audience finds fun? How could it know what a dominant strategy might be? They don’t, and this idea that you can outsource creativity to AI is fundamentally flawed.

This one was never $35. The higher compute power and 16GB onboard RAM had the base price at $120 at launch.
This isn’t inflation, it’s billionaire-flation.