• 2 Posts
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Joined 3 years ago
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Cake day: August 4th, 2023

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  • Yeah, but if your aim is to write FOSS clones of proprietary software (be it SaaS or otherwise, or even if your aim is to write something bespoke rather than a clone of something that exists), doing it with LLMs is either going to take you longer than writing it yourself or result in laughably glitchy, inferior software.

    Remember the news that went around not too long ago about how a company “used AI to make an Open Source Photoshop”? The part everyone left out is that even the company behind it calls their “Open Source Photoshop clone” “early alpha”. (At the top-right.) It’s barely a tech demo. Not a product. And I doubt it ever will be, despite the hype about it in the news. If it ever does end up rivaling Photoshop, it’ll only be because they gave up on using LLMs (which will be more work in the long run than if they just hadn’t used LLMs in the first place – or just contributed to Gimp) or because Photoshop will enshittify enough that the terrible quality of whatever PhotoCraft eventually becomes will be preferable.

    Same with any other effort to make FOSS clones of existing proprietary software.

    I’m 100% all for making compatible FOSS clones of existing proprietary and SaaS software specifically to break the monopolies held by companies like Adobe and Microsoft and Amazon. I would love to be able to recommend ReactOS to relatives. And I’ve played a “lot” (compared to most people, at least) of FOSS re-implementations and/or clones of originally-proprietary games or game engines (OpenMW, OpenJK, DXX-Rebirth, Lilium Voyager, Luanti). But LLMs aren’t magic and won’t help.






  • unicum

    Um… I.

    What? 😳

    (Lol. Seriously, though, I assume you mean “unicorn”, and I fully admit I’m exactly that.)

    making your own tool for making 3d assets is probably quite rare.

    Sure. My aim is that folks who want what I’m building don’t have to make their own tool because I already did, though. I’m fully capable of doing art with the right tools. But I can’t really (be arsed to, more than anything) make art with Blender.

    Depending on what you mean by making a tool 3d art that isn’t a point and click adventure.

    I mean I can make assets by writing code and running the program, no mouse-driven workflow involved.

    if all you mean is parametric modelling then you already have that in open cad

    You mean OpenSCAD?

    Yeah, that’s pretty much what I mean, except OpenSCAD doesn’t know what normals or textures or normal maps or rigging or morph targets or occlusion maps or baking or animations etc are. I think OpenSCAD also can’t make non-manifold shapes (that can be exported, I mean). Plus, if you have experience with OpenSCAD, can you imagine making a humanoid in it realistic enough to put in even a Morrowind mod?


  • TootSweet@lemmy.worldMtoFuck AI@lemmy.world•I will either starve or use AI
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    8 days ago

    A lot of folks are saying they wouldn’t use Gen-AI even if they have to starve. Don’t listen to them. It’s better to hate your job and have your basic needs met than to be literally housing/food insecure. If there’s blame to be doled (and there is blame to be doled), it’s on your boss, his boss, Sam Fucking Altman, and all them. Don’t feel bad about taking care of yourself however you need to, even if it means using and making slop. I don’t envy you having to make that choice (and I may be in the same position soon), but don’t feel bad about making it.

    Meanwhile, others who have said the bubble will burst in time are absolutely correct. If you do have to have a job that requires Gen-AI usage, understand it’s just to have a paycheck while you wait out the bubble.

    None of the above is to say you’re overreacting. This is beyond fucked and you have every right to be super pissed. I hope things work out as well as can be expected for you.


  • So what do they do? Probably go looking for assets.

    I code. I have basically zero skill with Blender or whatever. But I want to make (3D) games. So I’m making a programming language for making game assets.

    I can write code. I just can’t stand going on a point-and-click adventure to make something like a 3D asset. So I’m working on a way to make (or for that matter edit) assets by writing code. I anticipate that broadening my ability to make games and mods and such.

    I think that’s an underserved niche: domain-specific programming languages for doing point-and-click-heavy workflows. I wonder if more availability of such tools would make more parts of game development more accessible to developers. I’d love a practically-useful language for making music and/or sound effects, for instance. I might write one some day, but I’ve only got so many hours in my life. Lol.

    Not that any of what I said above is a solution for what you’re bringing up. You’re not wrong that we’re already dealing with an onslaught of slop in the gaming industry and every other industry. I think the bubble will burst “soon” (whatever that means) and thereafter the flood should probably subside somewhat. But we’ll have to see to what degree it does or doesn’t.





  • Huh. Thanks. His “usual” content seems right up my alley, but surprisingly I’m pretty sure this is the first I’ve heard of him.

    For the uninitiated, this is definitely not a good time to start watching him, though. From what I’m seeing, it appears he’s falling into AI psychosis. He swears he’ll be “back to his regular content” soon, but I’ve seen enough promises like that broken to be skeptical of this one.