

I’m saying the reason GTA6 exists is because it’s profitable. No one was inspired to make GTA6 before Strauss Zelnick, and he does not even care what’s in. GTA6 was inevitable when GTA5 was profitable. If inspiration was a larger indicator of quality than money or skill, then your statement would be reversed. But it’s obvious that GTA6 has a higher chance of being good, because the initial spark actually doesn’t matter much.

The main point I was making was that these ‘sure bets’ resonate with people. It’s not just the money people throwing money at the wrong projects. Audiences (or at least the critics listed by metacritic) like the same things the publishers like: What they’ve seen before, but now with a larger budget.